C · JOSHUA (HYUN JO) JANG 2025. ALL RIGHTS RESERVED.
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Real-time 2D & 3D Visual Effects Demo
Hobby Project | 2022-09-12

Born as an attempt to blur the lines between visually expressive but static posters and interactive game UI. Demonstrates an interface with a strong focus on stylised visual aesthetics while maintaining functionality. Also a compilation of various real-time 2D and 3D rendering techniques, including cel shading with outlines, character animation transitions, depth-based live shader replacement, and procedurally generated Bezier splines. Most visual effects were implemented in Unity’s URP Shadergraph. Made with Unity (main engine), VRoid Studio (character modelling), Blender 3D (model optimisation), C# (scripting).

Interactive Web Demo Source Code

Screen 1

Screen 2

Features

Behind-the-Scenes

Project Brainstorming + Progress Log

Randomised Bezier Curve Implementation Log

Installation

Licensing