Sairi Sairi Sairi Sairi Sairi Sairi Sairi Sairi Sairi Sairi Sairi Sairi Sairi Sairi Sairi
Sairi Sairi Sairi Sairi Sairi Sairi Sairi Sairi Sairi Sairi Sairi Sairi Sairi Sairi Sairi
Born as an attempt to blur the lines between visually expressive but static posters and interactive game UI. It demonstrates an interface with a strong focus on stylised visual aesthetics, while maintaining functionality. Also a compilation of various 2D and 3D effects, often hand-implented in Unity’s URP Shadergraph, in a single package. Made with Unity, VRoid Studio, Blender 3D, C#, and Python.
Interactive Web Demo | Source Code |
Dynamic text and text effects that respond to user interaction
A customisable polka-dot effect for backgrounds, implemented in URP Shadergraph
Procedurally generated Bezier spline curves and particles (The core logic of this process is also implemented in Python: bezierspline)
Realtime depth-based shader replacement for special masking effects
.vrm
file itself./Assets/TextMesh Pro/
and project metadata, etc.) are licensed under the MIT license. Please feel free to use, modify, or simply take the concept and create derivative work.